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Domain-Driven Design
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Domain-Driven Design
Tackling Complexity in the Heart of Software
Eric Evans
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Library of Congress Cataloging-in-Publication Data
Evans, Eric, 1962–
Domain-driven design : tackling complexity in the heart of software / Eric
Evans.
p. cm.
Includes bibliographical references and index.
ISBN 0-321-12521-5
1. Computer software—Development. 2. Object-oriented programming
(Computer science) I. Title.
QA76.76.D47E82 2003
005.1—dc21
2003050331
Copyright © 2004 by Eric Evans
All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form, or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior consent of the publisher. Printed in the United States of America. Published simultaneously in Canada.
For information on obtaining permission for use of material from this work, please submit a written request to:
Pearson Education, Inc.
Rights and Contracts Department
500 Boylston Street, Suite 900
Boston, MA 02116
Fax: (617) 671-3447
ISBN 0-321-12521-5
Text printed in the United States on recycled paper at Courier in Westford,
Massachusetts.
Twenty-First printing, July 2015
Praise for Domain-Driven Design
“This book belongs on the shelf of every thoughtful software developer.”
—Kent Beck
“Eric Evans has written a fantastic book on how you can make the design of your software match your mental model of the problem domain you are addressing.
“His book is very compatible with XP. It is not about drawing pictures of a domain; it is about how you think of it, the language you use to talk about it, and how you organize your software to reflect your improving understanding of it. Eric thinks that learning about your problem domain is as likely to happen at the end of your project as at the beginning, and so refactoring is a big part of his technique.
“The book is a fun read. Eric has lots of interesting stories, and he has a way with words. I see this book as essential reading for software developers—it is a future classic.”
—Ralph Johnson, author of Design Patterns
“If you don’t think you are getting value from your investment in object-oriented programming, this book will tell you what you’ve forgotten to do.”
—Ward Cunningham
“What Eric has managed to capture is a part of the design process that experienced object designers have always used, but that we have been singularly unsuccessful as a group in conveying to the rest of the industry. We’ve given away bits and pieces of this knowledge . . . but we’ve never organized and systematized the principles of building domain logic. This book is important.”
—Kyle Brown, author of Enterprise Java Programming with IBM WebSphere
“Eric Evans convincingly argues for the importance of domain modeling as the central focus of development and provides a solid framework and set of techniques for accomplishing it. This is timeless wisdom, and will hold up long after the methodologies du jour have gone out of fashion.”
—Dave Collins, author of Designing Object-Oriented User Interfaces
“Eric weaves real-world experience modeling—and building—business applications into a practical, useful book. Written from the perspective of a trusted practitioner, Eric’s descriptions of ubiquitous language, the benefits of sharing models with users, object life-cycle management, logical and physical application structuring, and the process and results of deep refactoring are major contributions to our field.”
—Luke Hohmann, author of Beyond Software Architecture
To Mom and Dad
Contents
Foreword
Preface
Acknowledgments
Part I Putting the Domain Model to Work
Chapter 1: Crunching Knowledge
Ingredients of Effective Modeling
Knowledge Crunching
Continuous Learning
Knowledge-Rich Design
Deep Models
Chapter 2: Communication and the Use of Language
UBIQUITOUS LANGUAGE
Modeling Out Loud
One Team, One Language
Documents and Diagrams
Written Design Documents
Executable Bedrock
Explanatory Models
Chapter 3: Binding Model and Implementation
MODEL-DRIVEN DESIGN
Modeling Paradigms and Tool Support
Letting the Bones Show: Why Models Matter to Users
HANDS-ON MODELERS
Part II The Building Blocks of a Model-Driven Design
Chapter 4: Isolating the Domain
LAYERED ARCHITECTURE
Relating the Layers
Architectural Frameworks
The Domain Layer Is Where the Model Lives
THE SMART UI “ANTI-PATTERN”
Other Kinds of Isolation
Chapter 5: A Model Expressed in Software
Associations
ENTITIES (A.K.A. REFERENCE OBJECTS)
Modeling ENTITIES
Designing the Identity Operation
VALUE OBJECTS
Designing VALUE OBJECTS
Designing Associations That Involve VALUE OBJECTS
SERVICES
SERVICES and the Isolated Domain Layer
Granularity
Access to SERVICES
MODULES (A.K.A. PACKAGES)
Agile MODULES
The Pitfalls of Infrastructure-Driven Packaging
Modeling Paradigms
Why the Object Paradigm Predominates
Nonobjects in an Object World
Sticking with MODEL-DRIVEN DESIGN When Mixing Paradigms
Chapter 6: The Life Cycle of a Domain Object
AGGREGATES
FACTORIES
Choosing FACTORIES and Their Sites
When a Constructor Is All You Need
Designing the Interface
Where Does Invariant Logic Go?
ENTITY FACTORIES Versus VALUE OBJECT FACTORIES
Reconstituting Stored Objects
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REPOSITORIES
Querying a REPOSITORY
Client Code Ignores REPOSITORY Implementation; Developers Do Not
Implementing a REPOSITORY
Working Within Your Frameworks
The Relationship with FACTORIES
Designing Objects for Relational Databases
Chapter 7: Using the Language: An Extended Example
Introducing the Cargo Shipping System
Isolating the Domain: Introducing the Applications
Distinguishing ENTITIES and VALUE OBJECTS
Role and Other Attributes
Designing Associations in the Shipping Domain
AGGREGATE Boundaries
Selecting REPOSITORIES
Walking Through Scenarios
Sample Application Feature: Changing the Destination of a Cargo
Sample Application Feature: Repeat Business
Object Creation
FACTORIES and Constructors for Cargo
Adding a Handling Event
Pause for Refactoring: An Alternative Design of the Cargo AGGREGATE
MODULES in the Shipping Model
Introducing a New Feature: Allocation Checking
Connecting the Two Systems
Enhancing the Model: Segmenting the Business
Performance Tuning
A Final Look
Part III Refactoring Toward Deeper Insight
Chapter 8: Breakthrough
Story of a Breakthrough
A Decent Model, and Yet . . .
The Breakthrough
A Deeper Model
A Sobering Decision
The Payoff
Opportunities
Focus on Basics
Epilogue: A Cascade of New Insights
Chapter 9: Making Implicit Concepts Explicit
Digging Out Concepts
Listen to Language
Scrutinize Awkwardness
Contemplate Contradictions
Read the Book
Try, Try Again
How to Model Less Obvious Kinds of Concepts
Explicit Constraints
Processes as Domain Objects
SPECIFICATION
Applying and Implementing SPECIFICATION
Chapter 10: Supple Design
INTENTION-REVEALING INTERFACES
SIDE-EFFECT-FREE FUNCTIONS
ASSERTIONS
CONCEPTUAL CONTOURS
STANDALONE CLASSES
CLOSURE OF OPERATIONS
Declarative Design
Domain-Specific Languages
A Declarative Style of Design
Extending SPECIFICATIONS in a Declarative Style
Angles of Attack
Carve Off Subdomains
Draw on Established Formalisms, When You Can
Chapter 11: Applying Analysis Patterns
Chapter 12: Relating Design Patterns to the Model
STRATEGY (A.K.A. POLICY)
COMPOSITE
Why Not FLYWEIGHT?
Chapter 13: Refactoring Toward Deeper Insight
Initiation
Exploration Teams
Prior Art
A Design for Developers
Timing
Crisis as Opportunity
Part IV Strategic Design
Chapter 14: Maintaining Model Integrity
BOUNDED CONTEXT
Recognizing Splinters Within a BOUNDED CONTEXT
CONTINUOUS INTEGRATION
CONTEXT MAP
Testing at the CONTEXT Boundaries
Organizing and Documenting CONTEXT MAPS
Relationships Between BOUNDED CONTEXTS
SHARED KERNEL
CUSTOMER/SUPPLIER DEVELOPMENT TEAMS
CONFORMIST
ANTICORRUPTION LAYER
Designing the Interface of the ANTICORRUPTION LAYER
Implementing the ANTICORRUPTION LAYER
A Cautionary Tale
SEPARATE WAYS
OPEN HOST SERVICE
PUBLISHED LANGUAGE
Unifying an Elephant
Choosing Your Model Context Strategy
Team Decision or Higher
Putting Ourselves in Context
Transforming Boundaries
Accepting That Which We Cannot Change: Delineating the External Systems
Relationships with the External Systems
The System Under Design
Catering to Special Needs with Distinct Models
Deployment
The Trade-off
When Your Project Is Already Under Way
Transformations
Merging CONTEXTS: SEPARATE WAYS → SHARED KERNEL
Merging CONTEXTS: SHARED KERNEL → CONTINUOUS INTEGRATION
Phasing Out a Legacy System
OPEN HOST SERVICE → PUBLISHED LANGUAGE
Chapter 15: Distillation
CORE DOMAIN
Choosing the CORE
Who Does the Work?
An Escalation of Distillations
GENERIC SUBDOMAINS
Generic Doesn’t Mean Reusable
Project Risk Management
DOMAIN VISION STATEMENT
HIGHLIGHTED CORE
The Distillation Document
The Flagged CORE
The Distillation Document as Process Tool
COHESIVE MECHANISMS
GENERIC SUBDOMAIN Versus COHESIVE MECHANISM
When a MECHANISM Is Part of the CORE DOMAIN
Distilling to a Declarative Style
SEGREGATED CORE
The Costs of Creating a SEGREGATED CORE
Evolving Team Decision
ABSTRACT CORE
Deep Models Distill
Choosing Refactoring Targets
Chapter 16: Large-Scale Structure
EVOLVING ORDER
SYSTEM METAPHOR
The “Naive Metaphor” and Why We Don’t Need It
RESPONSIBILITY LAYERS
Choosing Appropriate Layers
KNOWLEDGE LEVEL
PLUGGABLE COMPONENT FRAMEWORK
How Restrictive Should a Structure Be?
Refactoring Toward a Fitting Structure
Minimalism
Communication and Self-Discipline
Restructuring Yields Supple Design
Distillation Lightens the Load
Chapter 17: Bringing the Strategy Together
Combining Large-Scale Structures and BOUNDED CONTEXTS
Combining Large-Scale Structures and Distillation
Assessment First
Who Sets the Strategy?
Emergent Structure from Application Development
A Customer-Focused Architecture Team
Six Essentials for Strategic Design Decision Making
The Same Goes for the Technical Frameworks
Beware the Master Plan
Conclusion
Appendix: The Use of Patterns in This Book
Glossary
References
Photo Credits
Index
Foreword
There are many things that make software development complex. But the heart of this complexity is the essential intricacy of the problem domain itself. If you’re trying to add automation to complicated human enterprise, then your software cannot dodge this complexity—all it can do is control it.
The key to controlling complexity is a good domain model, a model that goes beyond a surface vision of a domain by introducing an underlying structure, which gives the software developers the leverage they need. A good domain model can be incredibly valuable, but it’s not something that’s easy to make. Few people can do it well, and it’s very hard to teach.
Eric Evans is one of those few who can create domain models well. I discovered this by working with him—one of those wonderful times when you find a client who’s more skilled than you are. Our collaboration was short but enormous fun. Since then we’ve stayed in touch, and I’ve watched this book gestate slowly.
&n
bsp; It’s been well worth the wait.
This book has evolved into one that satisfies a huge ambition: To describe and build a vocabulary about the very art of domain modeling. To provide a frame of reference through which we can explain this activity as well as teach this hard-to-learn skill. It’s a book that’s given me many new ideas as it has taken shape, and I’d be astonished if even old hands at conceptual modeling don’t get a raft of new ideas from reading this book.
Eric also cements many of the things that we’ve learned over the years. First, in domain modeling, you shouldn’t separate the concepts from the implementation. An effective domain modeler can not only use a whiteboard with an accountant, but also write Java with a programmer. Partly this is true because you cannot build a useful conceptual model without considering implementation issues. But the primary reason why concepts and implementation belong together is this: The greatest value of a domain model is that it provides a ubiquitous language that ties domain experts and technologists together.
Another lesson you’ll learn from this book is that domain models aren’t first modeled and then implemented. Like many people, I’ve come to reject the phased thinking of “design, then build.” But the lesson of Eric’s experience is that the really powerful domain models evolve over time, and even the most experienced modelers find that they gain their best ideas after the initial releases of a system.
I think, and hope, that this will be an enormously influential book. One that will add structure and cohesion to a very slippery field while it teaches a lot of people how to use a valuable tool. Domain models can have big consequences in controlling software development—in whatever language or environment they are implemented.
One final yet important thought. One of things I most respect about this book is that Eric is not afraid to talk about the times when he hasn’t been successful. Most authors like to maintain an air of disinterested omnipotence. Eric makes it clear that like most of us, he’s tasted both success and disappointment. The important thing is that he can learn from both—and more important for us is that he can pass on his lessons.
Martin Fowler
April 2003
Preface
Leading software designers have recognized domain modeling and design as critical topics for at least 20 years, yet surprisingly little has been written about what needs to be done or how to do it. Although it has never been formulated clearly, a philosophy has emerged as an undercurrent in the object community, a philosophy I call domain-driven design.
I have spent the past decade developing complex systems in several business and technical domains. In my work, I have tried best practices in design and development process as they have emerged from the leaders in object-oriented development. Some of my projects were very successful; a few failed. A feature common to the successes was a rich domain model that evolved through iterations of design and became part of the fabric of the project.